Ingame Audio Channels
Ingame audio is now merged into one sound channel. Back then it was seperated as Pitch sounds effects and Crowd. Can you solve this so we could seperate the "white noise" and give more of that sexy ball sound?
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Ingame audio is now merged into one sound channel. Back then it was seperated as Pitch sounds effects and Crowd. Can you solve this so we could seperate the "white noise" and give more of that sexy ball sound?
Posted in