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SebastienEngelhart replied to Hows everyones weekend lag going? on November 10, 2019 12:40PM
Pablofsi05 wrote: » It's this simple people. There are 3 types of netcode regarding the connectivity model they use: servers, P2P and rollback netcode (predictive). If EA really wanted to eliminate ..
1:00 pm, November 10, 2019 Ultimate Team General Discussion
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Pablofsi05 replied to Hows everyones weekend lag going? on November 10, 2019 12:35PM
It's this simple people. There are 3 types of netcode regarding the connectivity model they use: servers, P2P and rollback netcode (predictive). If EA really wanted to eliminate input delay from the g..
1:00 pm, November 10, 2019 Ultimate Team General Discussion
![...](images/core_shaded.png)
Pablofsi05 replied to Gameplay this weekend deserves an apology from EA on November 10, 2019 12:34PM
It's this simple people. There are 3 types of netcode regarding the connectivity model they use: servers, P2P and rollback netcode (predictive). If EA really wanted to eliminate input delay from the g..
1:00 pm, November 10, 2019 Ultimate Team General Discussion
![...](images/core_shaded.png)
Pablofsi05 replied to Fifa 20 has the best servers and no delay on November 10, 2019 1:12PM
It's this simple people. There are 3 types of netcode regarding the connectivity model they use: servers, P2P and rollback netcode (predictive). If EA really wanted to eliminate input delay from the g..
1:30 pm, November 10, 2019 Ultimate Team General Discussion
![...](images/core_shaded.png)
Pablofsi05 replied to Anyone in US experience much worse delay after last patch? on November 10, 2019 1:18PM
It's this simple people. There are 3 types of netcode regarding the connectivity model they use: servers, P2P and rollback netcode (predictive). If EA really wanted to eliminate input delay from the g..
1:30 pm, November 10, 2019 Ultimate Team General Discussion
![...](images/core_shaded.png)
Pablofsi05 replied to Anyone elses delay worse than usual today? on November 10, 2019 12:29PM
It's this simple people. There are 3 types of netcode regarding the connectivity model they use: servers, P2P and rollback netcode (predictive). If EA really wanted to eliminate input delay from the g..
12:30 pm, November 10, 2019 Ultimate Team General Discussion
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Fattypool1979 replied to Wrongfully taken coins
Barry, With all due respect man, you guys have taken these wrongfully from me and you're telling me that I now have to chase you to make my case? I was offered no explanation, no details abo..
2:30 pm, June 16, 2020 Technical Issues
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CtldChaos replied to Gameplay this weekend deserves an apology from EA on November 10, 2019 4:32PM
Pablofsi05 wrote: » It's this simple people. There are 3 types of netcode regarding the connectivity model they use: servers, P2P and rollback netcode (predictive). If EA really wanted to eliminate ..
5:00 pm, November 10, 2019 Ultimate Team General Discussion
![...](images/core_shaded.png)
Bouboe112 replied to Anyone elses delay worse than usual today? on November 10, 2019 12:36PM
Pablofsi05 wrote: » It's this simple people. There are 3 types of netcode regarding the connectivity model they use: servers, P2P and rollback netcode (predictive). If EA really wanted to eliminate ..
1:00 pm, November 10, 2019 Ultimate Team General Discussion